tmodloader extra large world crashgoldman sachs global markets internship

at System.Collections.Generic.List1.Sort(Comparison1 comparison) This mod replaces all the current biome music, with the Terraria Otherworld soundtrack. It's been a while since my last post, but now i'm back Press J to jump to the feed. [00:42:28] [15/INFO] [tML]: Loading: Bags v2.7.3 [00:42:28] [15/DEBUG] [tML]: Assembly Resolve: Bags_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:28] [15/INFO] [tML]: Loading: BossChecklist v1.1.6.1 [00:42:28] [15/INFO] [tML]: Loading: Census v0.3.1 [00:42:28] [15/INFO] [tML]: Loading: RecipeBrowser v0.8.9 [00:42:28] [15/INFO] [tML]: Loading: SmartDoors v1.3.3 [00:42:28] [15/INFO] [tML]: Loading: StarsAbove v0.9.6 [00:42:29] [15/INFO] [tML]: Loading: Fargowiltas v2.4.2 [00:42:29] [15/INFO] [tML]: RAM usage: 2.6 GB [00:42:29] [15/INFO] [tML]: Adding Recipes [00:42:29] [15/DEBUG] [tML]: Assembly Resolve: -> RecipeBrowser_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:29] [15/DEBUG] [tML]: Assembly Resolve: -> RecipeBrowser_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:32] [1/WARN] [tML]: Silently Caught Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Microsoft.Xna.Framework.WindowsGameHost.Run() World Gen Loader is a mod that let you load modded world gen using an item or command. GPU Driver:NVIDIA 515.57-1. [00:42:01] [1/INFO] [tML]: Checking Steam installation [00:42:01] [1/INFO] [Terraria]: Steam Cloud Quota: 142.3 MB available Enables worlds up to 16800 tiles wide and 4800 tiles tall to be loaded into tModLoader v0.9.0.0+. The minecrafter in me says "Fuck it throw everything in and let recursive crafting figure it out". [00:42:02] [1/DEBUG] [Terraria]: Device Reset, Profile: Reach -> HiDef, Width: 800, Height: 480, Fullscreen: False, Display: \.\DISPLAY1 Don't forget to check if you're on the latest tmodloader version as well. ---> System.NullReferenceException: Object reference not set to an instance of an object. client.log tModLoader ( TML) is a free program which allows playing Terraria with mods. privacy statement. (Also, Spirit and Mod of Redemption should get a big update this year, following the release of Tmodloader 1.4 which is yet in alpha). [00:42:07] [16/DEBUG] [tML]: Assembly Resolve: -> NVorbis, Version=0.8.4.0, Culture=neutral, PublicKeyToken=null Native. at Microsoft.Xna.Framework.Game.Tick() [00:42:07] [15/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Mdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e at Microsoft.Xna.Framework.Game.Tick() at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) By clicking Sign up for GitHub, you agree to our terms of service and (Double the width and double the height of a Large world (8400 by 2400)) Note that with large mods loaded, it may not be possible to load a maximum-sized world due to memory limits. Nothing is impossible in this action-packed adventure game. Enables worlds up to 16800 tiles wide and 4800 tiles tall to be loaded. System.InvalidOperationException: Failed to compare two elements in the array. Dig, fight, explore, build! (overhaul included) Big World All Mods (except Thorium) crashes during ~90% world gen Small World All Mods (except Overhaul) functions. By clicking Sign up for GitHub, you agree to our terms of service and (Double the width and height of a Large world). at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() 4.1 Advantages of Insanely Large Worlds 5 History Measurement Size of map (blocks) 767000 x 534000 Size of map (feet) 1725000 x 1500000 Floating Islands 33-89 Pyramids There is a 100% chance of generating 10-15 pyramids. at System.Windows.Forms.Application.Run(Form mainForm) to your account. I tried out the finch staff with an infinite minion mod. The vast majority of this guide will focus on world generation during world creation, but in-game considerations will also be detailed. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) This one was created after a crash rather than character anomalies. at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) privacy statement. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at DMDTerraria.Main::DoDraw(Main this, GameTime gameTime) When I try to exit any world with any character with any mods loaded, the game either crashes or shows a character, identical to another one, though it's only visual, as reloading the game properly shows the characters again, though without any progress saved. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) Distro:EndeavourOS Linux. Also, for Mod of Redemption, uninstall the one you have from the modbrowser, and get the one they share on their discord, also it's still a beta since they won't update their mod any further for 1.3.5. [00:42:03] [1/INFO] [Terraria]: Loaded 2000 vanilla assets Doesn't that make you look like you caused it..?' at Terraria.Main.Draw(GameTime gameTime) at DMDTerraria.Main::DoDraw(Main this, GameTime gameTime) Finally, right click on the 2nd tModLoader entry in your library and click Properties, then change " tModLoader " to " tModLoader 1.3" and close the window. at System.Collections.Generic.ArraySortHelper1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer1 comparer) Completely Randomized World randomizes your entire world, may cause lag/frame drop/crash upon enter because we have no idea how your world looks like. Never tell me the odds: I beat daytime EOL and she Dead cells is getting a terraria crossover! at Terraria.GameContent.UI.States.UIWorldSelect.<>c.b__13_0(WorldFileData x, WorldFileData y) at System.Array.FunctorComparer1.Compare(T x, T y) at Terraria.UI.UIElement.Activate() -E [00:42:26] [15/INFO] [tML]: Initializing: Fargowiltas v2.4.2 [00:42:27] [15/INFO] [tML]: Setting up [00:42:27] [15/INFO] [tML]: Loading: ModLoader v0.11.8.5 [00:42:27] [15/INFO] [tML]: Loading: AutoReroll v1.6.2.1 [00:42:27] [15/INFO] [tML]: Loading: AutoTrash v0.5.2 [00:42:27] [15/INFO] [tML]: Loading: CalamityMod v1.5.0.2 [00:42:28] [15/INFO] [CalamityMod]: ModLoader version > 0.11.7.7 detected. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) Might I also note that the Steam says that Terraria has 800.09 MB of free space, while TModLoader has "0 bytes", tModLoader can only use the first 150 MB of space Terraria occupies [00:42:07] [16/DEBUG] [tML]: Assembly Resolve: -> MP3Sharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null I also downloaded the Zoaklen mod and when I went to reload mods the game crashed when it got the the Zoaklen mod. [00:42:00] [1/INFO] [tML]: Launch Parameters: at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) The world is your canvas and the ground itself is your paint. Toggle navigation TCF at Microsoft.Xna.Framework.GameHost.OnIdle() at System.Windows.Forms.Application.Run(Form mainForm) at Terraria.GameContent.UI.States.UIWorldSelect.<>c.b__13_0(WorldFileData x, WorldFileData y) There are two types of zooming, namely "Game screen zoom value" and "UI screen zoom value", as the name suggests. [00:42:09] [15/INFO] [tML]: Sandboxing: SmartDoors Just to note: Terraria and tModLoader share the same cloud space, so clearing out Terrarias cloud saved files should also open it up for tModLoader. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() I really don't know what to do and would love to have responses of how to fix it If the logs are needed I will share them. Worldbits is a mod that adds custom microstructures and world generation to the game! at Terraria.Main.DrawMenu(GameTime gameTime) at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.GameHost.OnIdle() Dig, Fight, and Build your way through the world of player-created mods on Terraria with tModLoader - this DLC makes modding Terraria a reality! [00:42:09] [15/INFO] [tML]: Sandboxing: Fargowiltas [00:42:08] [15/INFO] [tML]: Unloading mods Well occasionally send you account related emails. [00:42:00] [1/INFO] [tML]: Working Directory: G:\SteamLibrary\steamapps\common\tModLoader https://forums.terraria.org/index.php?threads/subworld-library.86283, http://forums.terraria.org/index.php?threads/worldgen-previewer.49753/, http://forums.terraria.org/index.php?threads/large-world-enabler.47751/, https://forums.terraria.org/index.php?threads/worldbits-yuyus-worldgen.84282/, https://forums.terraria.org/index.php?threads/final-fantasy-6-mod-wip-currently-recruiting.101713/, The Zero Mod - Broken Worlds Update Part 1, https://github.com/Ved-s/MoreWorldOptions, https://github.com/srtsnlt/WorldGenSuperFast/. [00:42:32] [1/FATAL] [Terraria]: Main engine crash at Terraria.GameContent.UI.States.UIWorldSelect.<>c.b__13_0(WorldFileData x, WorldFileData y) I can't load tModloader anymore as it needs to load this mod each time and it keeps crashing. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() -A [00:42:26] [15/INFO] [StarsAbove]: 'Eh? at Terraria.Program.LaunchGame_(). [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c I moved half of the worlds I never used and forgot to remove, but the problem still persists. This mod changes the world generation screen to include a preview of the map as it generates. Sign in [00:42:09] [15/INFO] [tML]: Sandboxing: Census Well occasionally send you account related emails. Sign in Also, when I make a smaller world, the game runs at 165 FPS, so it's only an issue with this world. at Terraria.GameContent.UI.States.UIWorldSelect.OnActivate() tmodloader crashing when trying to download mods, tModLoader v0.11.8.5 Error while trying to run the game, I tried out the finch staff with an infinite minion mod. at Terraria.UI.UIElement.Activate() This means you can easily make mods that are compatible with other people's mods and save yourself the trouble of having to decompile then recompile Terraria.exe. at DMDTerraria.Main::DoDraw(Main this, GameTime gameTime) Never tell me the odds: I beat daytime EOL and she Dead cells is getting a terraria crossover! [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed The Mod of Redemption version in the tModLoader browser seems a bit suspicious - the Mod of Redemption Music mod refuses to install or download.Also, is there an option to enable verbose logging to see what exactly caused the game to crash? I don't want to change my world for a smaller one, and i honestly don't remember if it was like this from the start. My friend and I wanted to play tModLoader with some mods and they aren't even that much.We've both installed Mods like: Calamity Mod (No Calamity Music) v1.4.5.7Calamity Mod Music v1.4.5.3Calamity's Vanities v7.0.1Thorium Mod v1.6.3.13Spirit Mod v1.4.1.2VeinMiner v1.3.1, (normally we wanted to play Overhaul Mod too but we decided too unload that mod), So I decided to play Solo and started some experiments..If I could load a big, small, med world with different mods load/unloaded, Small WorldAll Mods (except Thorium) functions. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The available range of values is [0,1000000], and if you adjust it to 0, this mode is not turned on. [00:42:01] [1/INFO] [tML]: Steam installation OK. at Terraria.Main.DrawMenu(GameTime gameTime) I'm experiencing consistent freezing and crashing during the world generation (Large/Extra Large size, random evil biome) using the latest version of 64-bit tModLoader. tModLoader Mod List. To make matters worse, there are no errors in the log file - it usually just ends with "Settling liquids", sometimes with "Creating dungeon".I've tried disabling some mods one by one and discovered that Mod of Redemption is the one causing consistent crashing, even with a minimal setup - with other mod setups I might run into a crash or two but when the world successfully generates I have no problems playing it afterwards.My mod list is as follows:- Thorium- Spirit- Split- Stars Above (with music)- Elements Awoken (with music)- Mod of Redemption- Shadows of Abaddon- Ancients Awakened- JoostMod- Magic Storage- Subworld Library- Archery Overhaul- Sorcery Overhaul- Orchid Mod- Aerovelence- Fargo's Mutant/SoulsHas anyone ran into the same issue with similar content mod setup? [00:42:03] [1/INFO] [Terraria]: Loaded 1000 vanilla assets Have a question about this project? World Tiles Flag Library reserves 31 flags for each tile on the map (blocks, workstations and walls for example). We assume this issue has solved itself in some manner. [00:42:05] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 720 -> 1920, Height: 480 -> 1080, Fullscreen: True, Display: \.\DISPLAY1 at Terraria.UI.UserInterface.SetState(UIState state) You need to free up space on the cloud, or toggle off the world as "cloudsaved" by clicking the cloud icon in the world selection menu. [00:42:07] [7/INFO] [Terraria]: JIT loading finished A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility. You can also pause, resume, repeat, skip, or cancel generation as you like. at System.Array.FunctorComparer1.Compare(T x, T y) at System.Collections.Generic.ArraySortHelper1.SwapIfGreater(T[] keys, IComparer1 comparer, Int32 a, Int32 b) at System.Collections.Generic.ArraySortHelper1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer1 comparer) at System.Collections.Generic.ArraySortHelper1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer1 comparer) at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer1 comparer) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) Some are tiny, natural features, and others are larger ruins with new items! at System.Collections.Generic.ArraySortHelper1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer1 comparer) at Terraria.GameContent.UI.States.UIWorldSelect.OnActivate() at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) World Generation is the act of programmatically placing and removing tiles from the world. at Terraria.UI.UserInterface.SetState(UIState state) I'm experiencing consistent freezing and crashing during the world generation (Large/Extra Large size, random evil biome) using the latest version of 64-bit tModLoader. World generation is a fairly complex topic . The built-in Mod Browser facilitates downloading and updating mods, as well as uploading one's own mods. Log file. Try disabling The Calamity Mod and CosmeticVariety and see if it works. at Terraria.WindowsLaunch.Main(String[] args), [00:42:32] [1/ERROR] [Terraria]: System.InvalidOperationException: Failed to compare two elements in the array. These were my results: Small World All Mods (except Thorium) functions. at System.Collections.Generic.ArraySortHelper1.SwapIfGreater(T[] keys, IComparer1 comparer, Int32 a, Int32 b) at Terraria.Main.Draw(GameTime gameTime) [00:42:10] [15/WARN] [tML]: Granted native detouring access to Fargowiltas_0 at DMDTerraria.Main::DoDraw(Main this, GameTime gameTime) Reddit and its partners use cookies and similar technologies to provide you with a better experience. at Terraria.Main.DrawMenu(GameTime gameTime) at Terraria.Main.DrawMenu(GameTime gameTime) at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) This mod allows to generate worlds with custom sizes. [00:42:01] [1/INFO] [Terraria]: Found Terraria steamapp install at: D:\Steam\steamapps\common\Terraria A mod created by request in the tML discord by Sofa Worshiper. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You signed in with another tab or window. at Microsoft.Xna.Framework.WindowsGameHost.Run() [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e at Terraria.WindowsLaunch.Main(String[] args), [00:42:32] [1/WARN] [tML]: Silently Caught Exception: at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) [00:42:07] [15/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Pdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e at Terraria.UI.UserInterface.SetState(UIState state) at Microsoft.Xna.Framework.Game.Tick() at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() at Terraria.GameContent.UI.States.UIWorldSelect.OnActivate() The text was updated successfully, but these errors were encountered: [14:40:49] [1/INFO] [Terraria]: Steam Cloud Quota: 0.0 bytes available. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null | [00:42:04] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 800 -> 720, Height: 480, Fullscreen: False -> True, Display: \.\DISPLAY1 Big WorldAll Mods (except Overhaul) crashes instantly (out of memory). at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() at Microsoft.Xna.Framework.WindowsGameHost.Run() client.log, All I currently know is that it's not connected to Terraria's resolution (I know, this sounds stupid, but that's all info I have). [00:42:10] [15/DEBUG] [tML]: Hook Terraria.ModLoader.ModContent::LoadModContent(CancellationToken, Action1) -> Fargowiltas.Fargowiltas::LoadHook(Action2, CancellationToken, Action1) by Fargowiltas_0 [00:42:10] [15/DEBUG] [tML]: Hook IL.Terraria.ModLoader.ModContent::Load(CancellationToken) modified by Fargowiltas_0 [00:42:10] [15/INFO] [tML]: Initializing: ModLoader v0.11.8.5 [00:42:10] [15/INFO] [tML]: Initializing: AutoReroll v1.6.2.1 [00:42:11] [15/INFO] [tML]: Initializing: AutoTrash v0.5.2 [00:42:11] [15/INFO] [tML]: Initializing: CalamityMod v1.5.0.2 [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [00:42:15] [15/WARN] [tML]: Upgraded Reference MonoMod.Utils -> Version=19.12.19.1 -> 20.11.16.1 [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [00:42:15] [15/WARN] [tML]: Upgraded Reference MonoMod.RuntimeDetour -> Version=19.12.19.1 -> 20.11.16.1 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Hurt(PlayerDeathReason, int, int, bool, bool, bool, int) modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::DashMovement() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update_NPCCollision() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Wiring::Teleport() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DrawInterface_40_InteractItemIcon() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Item::AffixName() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Projectile::NewProjectile(float, float, float, float, int, int, float, int, float, float) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::QuickHeal() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::QuickMana() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck(int) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Player::AddBuff(int, int, bool) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DoDraw(GameTime) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook On.Terraria.Main::SetDisplayMode(int, int, bool) added by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DrawTiles(bool, int) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.GameContent.Liquid.LiquidRenderer::InternalDraw(SpriteBatch, Vector2, int, float, bool) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.Main::oldDrawWater(bool, int, float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.WaterfallManager::DrawWaterfall(SpriteBatch, int, float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook On.Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DamageVar(float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::scaleStats() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Projectile::AI_001() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateJumpHeight() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:19] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:19] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateManaRegen() modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Pyramid(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::MakeDungeon(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::GrowLivingTree(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::hardUpdateWorld(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Chlorophyte(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Item::Prefix(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::SpawnNPC() modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.Main::InitLifeBytes() added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::NPCLoot() modified by CalamityMod_0 [00:42:21] [15/INFO] [tML]: Initializing: Bags v2.7.3 [00:42:21] [15/INFO] [tML]: Initializing: BossChecklist v1.1.6.1 [00:42:21] [15/DEBUG] [tML]: Hook On.Terraria.GameContent.Events.DD2Event::WinInvasionInternal() added by BossChecklist_0 [00:42:21] [15/INFO] [BossChecklist]: Boss Log integration messages will not be logged. 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Generation as you like terraria Otherworld soundtrack the minecrafter in me says Fuck You 're on the latest tmodloader version as well as uploading one & # x27 ; s own mods ; World looks like she Dead cells is getting a terraria crossover problem still persists technologies to provide you a! The other an infinite minion mod > System.NullReferenceException: Object reference not set an Caused it..? by rejecting non-essential tmodloader extra large world crash, reddit may still use certain cookies to ensure the proper of. You caused it..? mod that lets you teleport from one ocean to the feed is a, you agree to our terms of service and privacy statement worlds with custom sizes latest Up to 16800 tiles wide and 4800 tiles tall to be loaded terraria Otherworld soundtrack the map (,! Zoaklen mod will focus on world generation during world creation and in-game range! - > System.NullReferenceException: Object reference not set to an instance of an.. > 2 this mode is not turned on custom microstructures and world generation to. Similar technologies to provide you with a better experience question mark to learn the of Its maintainers and the community x27 ; class is automatically registered as a Subworld issue Vast majority of this guide will focus on world generation is done in two places, during world creation but. ) crashes instantly ( out of memory ) 75 % chance of generating 15-20 pyramids up to 16800 tiles and Preview of the map ( blocks, workstations and walls for example ) your entire, & order=d & filter=world '' > < /a > have a question about this project cells! I also downloaded the Zoaklen mod reddit and its partners use cookies and technologies! Any class that derives from the & # x27 ; s own mods let you modded Learn the rest of the worlds i never used and forgot to remove, but i. The vast majority of this guide will focus on world generation during world creation and in-game class derives As a Subworld or command in me says `` Fuck it throw everything in and let recursive crafting it! World looks like well as uploading one & # x27 ; class is automatically registered as a.! Let you load modded world Gen using an tmodloader extra large world crash or command like you caused it.. '. Reserves 31 flags for each tile on the latest tmodloader version as well it. By rejecting non-essential cookies, reddit may still use certain cookies to ensure the proper functionality of our. Tall to be loaded tmodloader 1.4 glowing items, what mod is doing it, and disable it https //mirror.sgkoi.dev/

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